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1. Few suggestions for CCP - in Feedback/Requests [original thread]
1. If you're not PSN friends (which will tell you if they are online and playing Dust), have your friends all join the same chat channel. That way you can just open your Comm window and see who's in your channel. 3. They used to have a Warpoints ...
- by Antilles Maximus - at 2012.08.26 22:27:00
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2. Feedback: Buying DropSuits With AUR - in Feedback/Requests [original thread]
Tip of the Day: When you're getting your @$$ handed to you..... spawn militia gear! Don't knowingly take your most expensive gear into a losing battle and then turn and complain to CCP that you're losing too many suits. Either cut your losses...
- by Antilles Maximus - at 2012.08.26 22:19:00
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3. Squad members (previously assigned) joining active game - in Feedback/Requests [original thread]
Often times while in a squad, one or two of our squad-mates will get a "Server is Full" message while the others are successfully loaded into a game. As far as I know, the only way to get your squad back is the players who got in have to leave the...
- by Antilles Maximus - at 2012.08.26 15:41:00
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4. [Request] Targeting system in vehicles - in Feedback/Requests [original thread]
Sounds like a good idea. I'm just thinking that it may be an issue causing a "too many Chiefs and not enough Indians" attitude among the squad. If everyone communicates well, the SL can assign attack targets in which the tank guns for. I know it's...
- by Antilles Maximus - at 2012.07.29 22:41:00
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5. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
Breach isn't overpowered, imo. You have to remember that by now, people have trained up their Assault Rifle Proficiency to lvl 4 or 5 which give +5% damage per lvl plus they have damage mods (sometimes double stacked). With Light Weapon Sharpshoot...
- by Antilles Maximus - at 2012.07.29 22:34:00
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6. [Request] Individual Targeting - in Feedback/Requests [original thread]
What I'd like to see is individual targeting through the overview map. Similar to "Squad Orders" targeting but for the individual player. I know the maps are relatively small for now but they will get bigger. Example: You're in a battle on an u...
- by Antilles Maximus - at 2012.07.29 17:45:00
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7. Add the ability to see vehicle crews name and playername display distance change... - in Feedback/Requests [original thread]
I dig the inside your vehicle thing. As far as seeing players names from further away (I assume you mean friendlies only) I think it would be extremely hard to read and most of the time too cluttered to read. Most teams (good one's anyway) stick t...
- by Antilles Maximus - at 2012.07.29 17:25:00
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8. Ability to hack enemies nano hives - in Feedback/Requests [original thread]
+1's to both!!!
- by Antilles Maximus - at 2012.07.29 17:08:00
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9. Remove Analog Dead Zone. - in Feedback/Requests [original thread]
JaZZa01 wrote: ..Perhaps I should clarify. The analog deadzone on the controller with regards to aiming. I can't describe very well, but aiming is not precise and smooth at all. Other games, you feel "locked in" with your aim. In DUST it's so...
- by Antilles Maximus - at 2012.07.29 17:05:00
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10. A way to stop dropship crushing - in Feedback/Requests [original thread]
Remember: Sun Tzu wrote: ...he who is skilled in attack flashes forth from the topmost heights of heaven.... ...Hence the skillful fighter puts himself into a position which makes defeat impossible and does not miss the moment for defeating...
- by Antilles Maximus - at 2012.07.29 16:50:00
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11. [Request] Kill Log - in Feedback/Requests [original thread]
Sorry if someone already posted this but there are 3527 topics on this forum alone and Search gave me nothing. Are there any plans for a Kill Log that tracks the number of Kills/Assists you've made. Not just for killing players but tracking Vehic...
- by Antilles Maximus - at 2012.07.29 16:34:00
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12. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
un boff wrote: Antilles Maximus wrote: Similar Ideas!!! I imagined a small outside area so players could summon dropships and blast fire into the buildings. Will be lots of cover inside though. https://forums.dust514.com/default.aspx?g...
- by Antilles Maximus - at 2012.07.28 15:44:00
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13. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
un boff wrote: I was thinking about this the other day and as I was fighting looked up and saw a great possible map in front of me. The skyscrapers. So here is my idea. Imagine 30 floor or so. With staircase either then that only go up say 3 ...
- by Antilles Maximus - at 2012.07.27 08:33:00
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14. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Below is a link to a sketch I put together regarding a potential map. It's designed for the gaseous planets in EVE. The map contains two floating cities (each city approx size of the Communications Ambush Beta Map). Each city contains objectives (...
- by Antilles Maximus - at 2012.07.27 08:09:00
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15. All this endless Militia gear.. - in Feedback/Requests [original thread]
You also have to consider testing market purchases, skillbooks, gaining/losing ISK, etc... If they gave us everything, would we have noticed the Electronics Upgrade skill did not exist? They give you enough to be productive but they have to allow ...
- by Antilles Maximus - at 2012.07.22 21:56:00
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16. L1 menu glitch (dev requested) - in Feedback/Requests [original thread]
You should post this in the Bugs/Tech Support forum. They'll want to seeit there...
- by Antilles Maximus - at 2012.07.22 20:30:00
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17. Sensor Equipment - in Feedback/Requests [original thread]
Not sure if you're aware but there's a skill that reduces signature radius (not online so don't remember the name). Also, Scout suits have a lower signature radius than others, if I'm not mistaken... Don't mean to insult your intelligence, sorry ...
- by Antilles Maximus - at 2012.07.22 15:29:00
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18. [Request] Show ISK loss after a match. - in Feedback/Requests [original thread]
Anatoly Gasputin wrote: Or you could do the math yourself? Just saying that it's not that hard to give a close estimate on how much you lost and how much you gained from a match. Die twice in a match with the suit costing, say 10k / death and ...
- by Antilles Maximus - at 2012.07.17 22:32:00
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19. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
Templar Two wrote: Antilles Maximus wrote: Additionally, what about the idea of having a 2 or 3 slash combo with the knife by pressing the button multiple times, thus reducing the time between attacks when up close and personal... thoughts...
- by Antilles Maximus - at 2012.07.04 01:55:00
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20. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
There should be some type of assurance that you made contact with a knife attack. Something like a new sound effect of a knife cutting into flash or a metal to metal type sound. Considering the game is still in development, they can even add a new...
- by Antilles Maximus - at 2012.07.02 19:29:00
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